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Pro tip for life: after a certain age, stop asking younger people what their favorite game, movie, TV show or anything else was growing up. You're just inflicting existential dread upon yourself. Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, suffers a little bit from this hearing how newer Square Enix staffers became fans of the iconic JRPG series through the 13th mainline installment, rather than any of the PS1 classics.
"The company has been growing and changing as new employees come in and the company just keeps going on," he explains to GamerBraves (below, in a interview that's been further translated by GamesRadar+). "The younger folk who come in don't say Final Fantasy 6 anymore, like when talking about the games they played growing up, they say, 'Oh yeah, Final Fantasy 13 was my favorite.' So it really does feel like a generational shift."
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Though somewhat controversial for being more linear than usual and not having as many side-quests or as wide a cast of characters, much of that would've been inconsequential to younger players for whom it may have been their first blockbuster JRPG. To them, it would've been a spectacular adventure that sparked an obsession with role-playing games of such depth and vibrancy.
To Hamaguchi's point, the sixth mainline game is very much a standout that's always worth going back to. Final Fantasies 6 through 10 bookend an incredible era for the franchise and Square Enix generally, each one offering a brand new adventure to immerse yourself in. But 6 itself is over 30 years old, and the others aren't far behind, making them distinctly vintage to newer players.
One day, someone will be working on a Final Fantasy who jumped on the bandwagon with 15. Such is the way of things. Tragically, 13 and its sequels aren't readily available on PS5 or Xbox Series X/S yet (though you can find them on Steam). Perhaps that should be Hamaguchi's next mission, once he's done with Final Fantasy 7 Remake Part 3.
Final Fantasy 7 Remake lead says he and Clair Obscur: Expedition 33 director agree "games are meant to be diverse": "Both action games and turn-based games should evolve for the better."
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Anthony McGlynnSocial Links NavigationContributing WriterAnthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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Final Fantasy 7 Remake lead says he and Clair Obscur: Expedition 33 director agree "games are meant to be diverse"
"We received a lot of 'JRPGs are back' comments," says Final Fantasy 7 Rebirth director, but the success of a turn-based game like Clair Obscur: Expeditition 33 isn't going to warp Square Enix's plans
"It's really fateful" – Final Fantasy 7 Rebirth director on charting a new course for the JRPG series with a return to Nintendo, Clair Obscur: Expedition 33, and outdoing AI
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