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Before winning both indie awards at The Game Awards, Clair Obscur: Expedition 33's lead said "we'd rather this category went to a smaller studio"

January 09, 2026 5 min read views
Before winning both indie awards at The Game Awards, Clair Obscur: Expedition 33's lead said "we'd rather this category went to a smaller studio"
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Before winning both indie awards at The Game Awards, Clair Obscur: Expedition 33's lead said "we'd rather this category went to a smaller studio" News By Scott McCrae published 9 January 2026

"I don't think we really needed this [nomination], even if it's appreciated"

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Clair Obscure Expedition 33 (Image credit: Xbox/Sandfall Interactive) Share Share by:
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Clair Obscur: Expedition 33's creative director Guillaume Broche says the team would have preferred the indie awards at The Game Awards go to different teams.

Speaking to Edge – in an interview conducted before The Game Awards, where Clair Obscur: Expedition 33 received 9 awards, including Best Independent Game and best Debut Indie Game – Broche was asked, "Is Clair Obscur an indie game?" He explained, "In terms of budget, we are definitely more towards triple-I," adding that "It's weird because it's a 3D game with the kind of graphics that don't necessarily fit what you think of when you think about indie games."

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  • Monoco readies for battle in Clair Obscur: Expedition 33 Clair Obscur: Expedition 33's controversial wins at the Indie Game Awards retracted after the RPG's use of generative AI
  • Sciel, Marielle, Gustave, Lune, and Monoco approach the Paintress in the Clair Obscur: Expedition 33 key art, cropped for our thumbnail Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"

Granted, I think this is more of an issue with how The Game Awards defines what an indie game is. Sometimes it feels like either something self-published or from a smaller publisher like Raw Fury, Devolver, or Kepler. But then with Dave the Diver it was very much like a case of "this feels indie," despite being from a subsidiary of Nexon, which made a net income of ¥114.9 billion in 2021.

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES Xbox Series X PS5 PC Gaming Platforms Xbox PlayStation Scott McCraeScott McCraeSocial Links NavigationContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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