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Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"

January 09, 2026 5 min read views
Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"
  1. Games
  2. Third Person Shooters
  3. Arc Raiders
Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately" News By Austin Wood published 9 January 2026

Design lead Virgil Watkins seeds the incoming balance patch

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Arc Raiders raider in hockey goalie outfit winding up a punch (Image credit: Embark Studios) Share Share by:
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Ahead of a balance patch currently planned for Tuesday, January 13, Arc Raiders design lead Virgil Watkins of developer Embark offered a preview of changes being applied to two balance outliers: the Kettle rifle and Trigger Nades.

Speaking with GamesRadar+ as part of a forthcoming wide-ranging interview, Watkins discusses the balance of power and value among Arc Raiders' gear tiers. The Kettle, a common semi-auto rifle capable of melting players when wielded with fast fingers (or a good old-fashioned macro), and Trigger Nades, which are by far the most lethal standard-use grenades around, upset that balance of power as-is and are eating deserved nerfs.

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A Kettle that still performs but can't be abused, and Trigger Nades that hurt (and, critically, hurt Arc) up close but demand far more accuracy and care? I haven't played with the new balance patch myself, obviously, but these sound like elegant changes – an encouraging response to some early pain points for the game's meta.

CATEGORIES PS5 Xbox Series X PC Gaming Platforms PlayStation Xbox Austin WoodAustin WoodSocial Links NavigationSenior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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