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"A lot of arguing I see online is gamers arguing past each other"
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Tim Cain, who created the original concept for Fallout and led the development of the first game, has been around the industry long enough to recognize when the culture has shifted. In a new video, Cain breaks down why he believes "there's so much arguing" about games today. In short? Gamers are struggling to accept that people want different things from each other.
"As a developer, I always try to make games with the features I want," Cain says in a new video titled Arguing About Games, "but then I have people who get mad at me and argue that I should be adding other features, too, that I do not like." He gives romance as an example of a feature that he doesn't like, but one others argue he should be adding to his games.
"People have different thresholds" and "different priorities" about how much a given feature matters to them, Cain says, noting that "a lot of arguing I see online is gamers arguing past each other." He gives frame rates as another example – nobody wants a game with a bad frame rate, but players of high-precision shooters and fans of big, beautiful open worlds have fundamentally different expectations for what an acceptable frame rate is.
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Cain says what this "results in is some people are leaving gaming altogether. I know gamers who've gone off and found new hobbies. They mainly play board games now, or card games, because there just isn't this arguing so much in that area. They aren't basically belittled for expressing what they like and don't like online. Also, developers leave. I know a lot of developers who left the industry and found jobs in associated industries – and I know the programmers were paid better, too. So, people are just leaving the game industry."
So what's the solution? "Buy the games you want to see more of," Cain says. "I know a lot of you go, 'That doesn't work. There's not enough of us. Don't have buying power.' But it works on solo and indie games. And if you see a game selling a lot, then that means there are gamers who like that game. And sequels happen for games that sell a lot. Not games you like – games that sold."
You're free to "argue past each other and you can all call each other names," he acknowledges, but you're going to get a lot more of what you want out of gaming if you spend your time and money on things you enjoy rather than yelling about the stuff you hate. "It's the only way forward through this I can see," Cain concludes. "And I hope you do it."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Surely our list of the best games of 2025 will create no arguments.
Dustin BaileySocial Links NavigationStaff WriterDustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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Fallout co-creator Tim Cain says today's games could learn a lot from '80s games: "They add too many things thinking more of those things make the game better, when really what they do is dilute the game"
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